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// Simple Three.js Scene
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshStandardMaterial({
color: '0x00ff00',
roughness: 0.5,
metalness: 0.8
});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
const light = new THREE.DirectionalLight('0xffffff', 1);
light.position.set(5, 10, 7.5);
scene.add(light);
camera.position.z = 5;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();